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I am a creative game designer and mathematician that has recently finished his Bachelors degree at the Delft University of Technology. I started my journey on this planet on the 14th of October, 2002 and entered highschool in 2018. During my time at highschool, I developed my first interest for video game development using Construct 2, a non-code game engine. I created many small games and published them to the Scirra Arcade, a special platform for games made with Construct 2. However, this platform is no longer available. In second grade, I decided to learn programming. This had led me to learn C#, C and C++ and with that, the OpenGL and Vulkan graphics API’s during three years. I spent time writing shaders, as well as small rendering engines. During this time, I also got experience using Linux, servers and networking.
During my last two years of highschool, I grew an aptitude for Mathematics. This lead to me writing a study on Quantum Computers and Grover’s algorithm using the IBM Q Experience environment. This project was part of the last year of highschool. As a consequence, I decided to pursue my interests in pure problem solving by studying Applied Mathematics at the Delft University of Technology. This degree taught me how to think analytically in order to define, solve and compute problems of mathematical nature.

I have a very critical way of looking at problems, which ensures that my solutions are clean and most importantly, understandable for a general audience. I spend a great amount of time reflecting on the motivation, technique and intuition of a solution. This allows me to communicate the solution very well to others. My writing style can be seen in the articles and papers that I have published.
Over the course of my mathematics studies, I have repeatedly specialized in mathematical visualisation and numerical simulation. I excell at visualising solutions to mathematical problems and writing tools to that end. This is where my knowledge of graphics programming has been very useful. Combining my visualisation skill with my communication skill allows me to give very intuitive and in-depth lectures. The third year of my Bachelors ended with my thesis. My thesis is titled On The Patterns From Curved Infinity-Mirror Boxes. It provides the mathematical foundation for properties and rendering techniques of infinity-mirror boxes. These are closed mirror boxes where I worked to make sense of the light reflection patterns for the inside. Using my knowledge of compute shaders and shader programming, I wrote a realtime visualisation tool called MiRai. The paper and programs can be found here.
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After my third year, I have decided to do a semester exchange at the Tohoku University. During this exchange I have followed courses on Japanese language and I have done a research project in discrete mathematics. This research project was an in-depth study of the Four Color problem. I have read through large chunks of the proof and its history, gave weekly lectures on the proof and wrote a paper that summarizes my study. See heart.pdf. The largest challenge of this project is to understand mathematical papers written more than a hundred years ago, which are often hard to understand incomplete. I have filled in missing details and presented my findings in an accessible way.
In addition to my study at Tohoku University, I began learning the violin and have travelled much around Japan, of course. During my stay at the Tohoku University, I have decided to pursue Game and Media technology as my masters study in the Netherlands. In 2025 I will be working on publishing video games in preparation of my masters. I have a strong vision for video games that contain a strong emotional component. For me this is most evident from story, sound and gameplay. I specialize in video game AI and story design. The tools I use are the Unreal Engine, Godot Engine and Arcweave.
I am very interested in growing the Dutch game industry as well as myself. I like attending conferences, talks and game demonstrations when possible. In my free time, I enjoy connecting with nature through music.